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STEPN

STEPN

Lessons for harmonizing extrinsic and intrinsic motivations
PROJECT OVERVIEW
Dec 7, 2022
Stepn is a lifestyle and fitness dApp that aims to incentivise physical activity through movement-based token earnings and gamified Sneaker NFT progression. Stepn rose to prominence in early 2022 before government restrictions placed on users in mainland China combined with generally deteriorating market conditions halted their momentum.
CHAINS

Solana

Binance Smart Chain

Ethereum

LAUNCH & ADOPTION

Dec 2021
Public Beta Launched

May 2022
High of 700,000 daily active users

FUNDING

Jan 2022
Seed Round: $5M

Mar 2022
Public Sale: $4.2M

INTRODUCTION

Stepn’s cryptoeconomic design is notable in three respects:

  1. Stepn as a ‘move-to-earn’ game is designed with both gamified and cryptoeconomic incentive for physical activity and adoption. Comparable web-2 predecessors (like Pokemon Go, Ring-Fit, Sweatcoin, or StepBet) provide some evidence that gamification and social elements can increase users  motivation to participate in physical activity, whilst comparable web-3 games (like Axie Infinity and DeFi Kingdoms) demonstrate that the earning potential enabled by a cryptoeconomic system can incentivize early adoption. Stepn contains lessons for designers looking to harmonize these two distinct systems for motivating player behaviors.
  2. Unlike many of the web 2, B2C mobile games and exercise apps that Stepn resembles, there is an opportunity for Stepn’s players to financially benefit from new user adoption—typically, the app developer and supporting platform benefit.. Yet this departure has contributed to impressions that Stepn is a ponzi, as existing players' earnings potential, although novel, is primarily contingent on new players entering the system.
  3. Outside of this novel P2P economy, the Stepn protocol is [not trustless] in key areas —the long term value of the gating NFT cryptoasset is strongly influenced by supply and utility parameters that remain under studio control. In this respect, Stepn’s cryptoeconomic ruleset more resembles that of mobile game developer than a decentralized protocol.


A review of Stepn’s architecture, key token interactions, token utilities and supply provides a useful context to understanding how this business model currently operates and how adjustments to cryptoeconomic design could have unlocked more of Stepn’s potential as an exercise dApp.

PROJECT ARCHITECTURE

Project architecture stack diagram for STEPN

PLAYERS

Players are the core stakeholder group and act as the gatekeepers of the Stepn ecosystem — to play and earn with the dApp, new players must first purchase a sneaker NFT from existing players.

STEPN APP

The Stepn app facilitates the core elements of gameplay with user wallets, spending accounts and GPS services all assisting in enabling user activity. In particular, the app enables users to earn tokens for engaging in physical activity in the form of walking, jogging and running. The ability to earn tokens worth actual financial value is the key draw point for new user demand.

DEVELOPERS

Find Satoshi Lab are the developers behind Stepn. Find Satoshi Lab retains control over many of the key parameters that either directly or indirectly affect the utility and supply of in-game digital assets. The relatively high degree of control the developers possess over the ecosystem means that Stepn is not strictly a decentralized application owned by users, but instead a business that to optimize user acquisition and developer earnings—while, as players hope, preserving the token economy. 

CRYPTOASSETS

Stepn deploys both fungible and non-fungible tokens in order to facilitate gameplay within the application. Sneaker NFTs are the key to the ecosystem; with these equipped, users can then engage in physical activity to earn Stepn’s Green Satoshi Token (GST), an in-game utility token, which along with Stepn’s Green Metaverse Token (GMT) can be used for a range of in-game activities. The digital ownership property enabled by NFTs facilitates this new P2P economy and could be said to have indirectly led to Stepn’s gatekeeping relationship between incumbent and new players.



In terms of off-chain behaviors incentivized for, the growth strategy adopted by Stepn is similar to those of previous high-profile games in the blockchain-gaming industry, Axie Infinity and DeFi Kingdoms. Compared to web-2 games, these games' adoption strategy relies less on players’ satisfaction with core gameplay mechanics and more on players’ motivation to (potentially) earn significant financial rewards due to the cryptoeconomic incentives deployed. While these motivations are not mutually exclusive (some players might enjoy both), projects’ decision around what incentive type to support with initial growth has consequences in areas of initial community formation, demographics, and player social experiences. Subsequent project reputation, public image, and initial player base’ expectations can make it more difficult to introduce new features that attract differently-motivated users. 

Stepn retains a level of control over user’s experience with the client and key parameters that is  similar to that of traditional game and app developers. Find Satoshi Lab currently controls a range of different levers that impact both the supply of Stepn assets and the earning potential of ecosystem participants. For example, in June ‘22, Satoshi Labs  announced a series of game-play updates relating to matters that include the cooldown duration and  dynamic minting price of new sneakers, energy configuration between realms and the introduction of new sneaker synthesis mechanics .] While many of these updates were sourced by the community, the developers held the ultimate decision making power and were able to manipulate these levers to optimize both user acquisition and the earning potential of Find Satoshi Lab’s business operations.

Stepn’s architecture is also notable for the token-gating of its core move-to-earn gameplay mechanics, which requires the ownership of NFT sneakers. Beyond the genesis sneaker pairs, the only opportunity to acquire sneakers is by purchasing a pair that has either been bred or previously owned by an existing player within the ecosystem. In this respect, Stepn’s P2P economy replaces a dynamic seen in traditional gaming platforms, where all players are expected to be net payers to the game developers. In Stepn, both incumbent players and developers financially benefit from adoption. Stepn instead introduces a new relationship where new players pay incumbent players for access to the app. The key user interaction section expands on this important user flow.

KEY TOKEN INTERACTIONS

Diagram of STEPN user flow: new users purchase Sneaker NFTs from other players

As illustrated in the diagram above, many of Stepn’s core interactions assist in creating a ponzi-like structure where incumbent player earnings are largely fueled by increasing numbers of new entrants. New players must, before playing at all, buy shoes, with the only way to buy shoes being from another player. Once in the ecosystem, existing players are able to earn their own GST & GMT and are therefore not required to inject additional capital into the ecosystem. Players may however choose to accelerate their progress through purchasing additional GST & GMT from other players, an interaction that further favors earlier entrants who have had the benefit of extra time to accumulate these tokens. At each stage of this process, the primary source of additional returns to existing players comes from new players entering the ecosystem. This drives the perceived ponzi-like dynamics, as incumbent player returns are primarily affected by new user growth. 

Currently, there are also  limited opportunities for GST and GMT holders to spend tokens earned on any action outside of this feedback loop, and limited opportunities  (due to developer controls and permissioned structure) for incumbent players to add value to the ecosystem outside of introducing new players to it. Stepn is pursuing partnerships with leading brands that could lead to new sinks for GST and GMT tokens and generate further demand for sneaker NFTs, although it is difficult to imagine such partnerships changing the relationship between incumbent and new players

While the user flow above gives a preliminary overview of how users interact with the ecosystem, the token utility and supply section expands on Stepn’s core assets and provides further insight into their particular drivers of demand.

TOKEN UTILITY AND SUPPLY

Token Utility

Token utility classifications answer the question ‘what can the asset owner do with this asset’, and focus on benefits to end-users rather than benefits to the protocol. All classifications are based on a token utility typology of discrete utilities developed from corollaries from non-crypto environments. Classifications are based on implemented vs roadmap functionality, are non-exclusive, and are relative to the time of publication. 

Stepn assets have three live forms of utility. Support for further categories has been announced but is not currently implemented.

Stepn token utility table: Sneakers are used for membership and signaling. GST and GMT tokens are used as commodities.

The key utilities associated with Stepn’s core assets are in its membership and commodity properties.  Stepn sneakers represent the key to the overall ecosystem and therefore carry a strong degree of value for users in the form of its membership utility.  Once a user becomes an active participant in the ecosystem, each of Stepn’s GST and GMT tokens' primary utility comes in the form of its commodity property. Within Stepn’s design, these tokens act in place of how soft currency may act in traditional games, being used for in-app purchases to either breed or upgrade sneakers; the GST and GMT tokens are typically spent or burned to either produce new NFT sneakers or to upgrade the earning potential of a user’s existing NFT assets. In both of these cases, the goal seems less focused on enhancing enjoyment of game-play within the app (though there are some minimal progression and customization elements, most upgrades also impact sneaker earning capacity), and more on either capitalizing on the earning opportunities provided or to re-invest in the ecosystem with the expectation of increasing earning opportunities later.

In addition to the membership and commodity properties detailed above, it should also be noted that Stepn’s project materials describe planned but as yet unimplemented infrastructure that would confer the GMT token both governance and dividend utilities if implemented. These additional utilities would likely introduce tensions with GMT’s commodity utility: the commodity utility incentivizes users to expend the token to receive upgrades, lowering balance, while governance and dividend utilities typically incentivize users to hoard tokens.

Token Supply

Following conventions used in the design and maintenance of virtual economies, token supply is explained via three questions. How assets were issued, how much of it, and under what conditions is answered via initial distribution findings. How the asset supply expands over time is answered via source findings. How liquid asset supply shrinks over time, either through usage and burn, is answered via sinks findings, with the hard/soft distinction indicating which types of sinks temporarily lock up supply v. which permanently reduce it.

Token supply table for Sneaker NFTs, GST, and GMT

Stepn’s GST token exhibits similar properties to that of Axie Infinity’s smooth love potion (SLP). Both represent utility tokens with uncapped supplies that are minted through in-game mechanics carried out by users. Tokens like these often contain the risk of unsustainable supply inflation, especially in the case of suddenly increasing user adoption.

Find Satoshi Lab is aware of this risk, and as a result continues to control the supply parameters of not only GST but also the rate with which new sneakers are minted. While the intention of this could be seen as in the best interest of Stepn’s users, it is nevertheless a dynamic that users should be aware of, as developer intervention could occur at any point in time.

CONCLUSION

Stepn’s attempt to innovate has some  admirable aspects marred by its strategy for growth and implementation of P2P markets. Many people find it difficult to sustain commitments to being physically active. The Stepn dApp attempts to motivate end-users through three sources; its gamified (progression, self expression, etc.), social, and economic elements. Yet the systems supporting the gamified and social sources are nascent — Stepn’s growth strategy focused on initial adoption from primarily economically motivated end users and the dApp has yet to appeal to a wider base. Stepn perhaps may have appealed to broader markets through the development of its gamified and social elements had there not developed a public perception of being ponzi like. 

There’s something of a tragedy in this, as, in departing from B2C models by including players as financial beneficiaries of dApp player growth, Stepn ended up creating a system where new players coming into the system seem to have a primary motivation that is only fulfilled if more new players come in after them. (i.e. a ponzi-like dynamic.) One would have preferred an outcome where players’ valuable contributions to dApp success (from adoption, engagement, community, etc) are compensated through some sort of financial return — in contrast to the status quo of no share whatsoever —and  there was a softer relationship between new and incumbent players. (Such as might have been made through a mechanic where ecosystem fees are pooled and redistributed to walkers, providing a source of returns that does not depend entirely on new players entering the system.) Stepn’s reception and the cynicism inspired may make it harder for like projects to launch better alternatives. That would be a shame.

SOURCES

Ollivetti, Justin. Magic: The Gathering Arena’s business model stands on a ‘simple idea’ of universal access.(Jan 18th, 2018). https://massivelyop.com/2018/01/18/magic-the-gathering-arenas-business-model-stands-on-a-simple-idea-of-universal-access/ [Online website.] Accessed Oct 25th, 2022. 

Parlock, Joe. ‘Magic The Gathering’ Had Its Best Financial Year Ever In 2020. (Feb 9th, 2021). https://www.forbes.com/sites/joeparlock/2021/02/09/magic-the-gathering-had-its-best-financial-year-ever-in-2020/?sh=dd094041f0aa [Online website.] Accessed Oct 25th, 2022. 

STEPN OFFICIAL.Open Letter : STEPN and APE Realm. (Jul 7th, 2022). https://stepnofficial.medium.com/open-letter-stepn-and-ape-realm-725f14b7f864  [Online website.] Accessed Oct 25th, 2022. 

Binance Research.Green Metaverse Token (GMT): The Governance Token of STEPN, A Move-to-Earn Health and Fitness Application. (Mar 1st, 2022). https://research.binance.com/en/projects/stepn  [Online website.] Accessed Oct 25th, 2022. 

Ledger Insights. Atlético Madrid plans sneaker NFTs with web3 app STEPN. (Aug 22nd, 2022). https://www.ledgerinsights.com/atletico-madrid-sneaker-nfts-web3-stepn/  [Online website.] Accessed Oct 25th, 2022. 

STEPN OFFICIAL. STEPN Announces Q2 Profits & Initiates Quarterly GMT Buyback & Burn. (Jul 12th, 2022). https://stepnofficial.medium.com/stepn-announces-q2-profits-initiates-quarterly-gmt-buyback-burn-32ad0b764de9  [Online website.] Accessed Oct 25th, 2022. 

Homonoff, T., Willage, B. and Willén, A., 2020. Rebates as incentives: The effects of a gym membership reimbursement program. Journal of Health Economics, 70, p.102285.

Kubinec, Jack. Blockworks. Axie Infinity Active Users, NFT Prices Continue To Decline After Bridge Reopening. (Jul 7th, 2022). https://blockworks.co/axie-infinity-active-users-nft-prices-continue-to-decline-after-bridge-reopening/#:~:text=About%20368%2C000%20gamers%20logged%20onto,Infinity%20co%2Dfounder%20Jeff%20Zirlin. [Online website.] Accessed Oct 25th, 2022.

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ACTOR
USER
USER
USER
BEACON
BEACON
USER
FUNCTION
DESCRIPTION

Publish Content

A user uploads content to a content network and receives a content address. The user then selects one or more content beacons on which to broadcast their content, as well as any associated metadata.

Beacon Discovery

A user connects to the genesis beacon and receives a list of active public beacons, or directly enters in the address of a beacon into their client. These beacons can then be used to publish content or can be monitored for new content.

Content Discovery and Processing

A user connects to the genesis beacon and receives a list of active public beacons, or directly enters in the address of a beacon into their client. These beacons can then be used to publish content or can be monitored for new content.

Announcement

A beacon (optionally) announces itself by sending an announcement message to the genesis beacon. This announcement is repeated at a standard announcement interval to show the continued liveness of the beacon.

Process and Publish Content Map

During each publication period beacons watch for transactions sent to their address that contain content links and metadata. The beacon then verifies this data by its own auditing and curation process, then stores the results in a content map on a content network and publishes the location of that content map to a signal address for discovery by its followers.

Beacon Verification / Simulation

Users can (optionally) process the transactions of any beacon by creating content maps locally based on the submissions to that address.

MEMBER TIER
Full
Full Copy
Full Copy 2
REQUIREMENTS
BENEFITS
GOVERNANCE UTILITY
LIMITATIONS

Hold 75 $FWB tokens at all times
Pass a membership application (acceptance rate is unclear, and appears to be skewed towards diversifying the DAO’s demographics)

Access to all Discord channels and content
Invitations to weekly virtual events
Access to regional in-person events
Access to the community’s weekly newsletter

$FWB-weighted voting rights

Access to participate in the governance Discord channel and governance-related virtual meetups

Ability to submit proposals

$FWB-weighted voting rights

Access to participate in the governance Discord channel and governance-related virtual meetups

Ability to submit proposals

Hold 75 $FWB tokens at all times
Pass a membership application (acceptance rate is unclear, and appears to be skewed towards diversifying the DAO’s demographics)

Access to all Discord channels and content
Invitations to weekly virtual events
Access to regional in-person events
Access to the community’s weekly newsletter

$FWB-weighted voting rights

Access to participate in the governance Discord channel and governance-related virtual meetups

Ability to submit proposals

$FWB-weighted voting rights

Access to participate in the governance Discord channel and governance-related virtual meetups

Ability to submit proposals

Hold 75 $FWB tokens at all times
Pass a membership application (acceptance rate is unclear, and appears to be skewed towards diversifying the DAO’s demographics)

Access to all Discord channels and content
Invitations to weekly virtual events
Access to regional in-person events
Access to the community’s weekly newsletter

$FWB-weighted voting rights

Access to participate in the governance Discord channel and governance-related virtual meetups

Ability to submit proposals

$FWB-weighted voting rights

Access to participate in the governance Discord channel and governance-related virtual meetups

Ability to submit proposals

2 copy